

Panama Canal can be connected to a city or built within the borders of a city. Canals will be created automatically on the sides of this wonder once it is completed. You can create it on one, two, or three fields that are located between waters. Panama Canal is a special wonder of the world that created additional canals between the closed waters or cities. Otherwise, you won't be able to build a canal on such field. If you place canal on a field with a strategic resource before it is discovered, the canal won't disappear and you will automatically mine the resource. You should build a canal before you develop technology that will reveal a strategic resource.If you connect a city with canals with a railroad, a merchant will be more eager to select such route (merchants are always trying to select the fastest connection). Take advantage of building railroads to make a better route of trade roads.However, just like Civ 5, you wont lose the production you put into things, and Civ 6 actually SHOWS this a bit better by showing a progress bar on things youd previously started. You should create special canals in such a way that they increase trading income. There is no show queue in Civ, which makes me sad because I abused that feature in Civ V. Each canal field on the route of a merchant will provide additional gold.In my capital I can produce a district or unit in like 4-5 turns, but in a city nearby it says it will take around 35-40 turns for the same stuff. Adds new mountain features and allows resources to spawn on mountain tiles. For example, if the continent becomes narrower on a length of three fields, then after building a city on the middle field you can create canals on two sides of the city and make it possible to swim between two waters. A city on grassland would have more food but less production than a Allows to work and build improvements on mountain tiles. For instance, Rome has a Baths district rather an Aqueducts, while the Hansa district replaces the Industrial Zone for Germany. Keep in mind the name of the district can differ slightly between civilizations, as a few have unique iterations. For instance, when going after a cultural victory you probably don't need to focus on military districts. You should also customize your district building experience based on what win condition you are seeking. You can use this list to build smart by placing districts adjacent to map hexes that provide big bonuses.

Below we break down all the districts in a sort of cheat sheet, grouped together by type, and explain what buildings they aid in creating.
